((PKG)) HIGH TECH AQUARIUM ((Banner: Nature and Technology)) ((Reporter/Camera: Elizabeth Lee)) ((Adapted by: Philip Alexiou)) ((Map: Del Mar, California)) ((NATS)) ((Jerry Schubel, President, Aquarium of the Pacific)) This new wing is called Pacific Visions and the whole idea is it focuses on the one animal that is putting all the other animals on the planet at risk. So, it focuses on us. And these big problems, they’re global in scope: climate change, habitat destruction and deterioration. ((NATS)) ((Jerry Schubel, President, Aquarium of the Pacific)) It's done with the use of technology and media to tell these global stories and to get people involved. And we want also, using technology, to make the wonder, the majesty, the beauty of the world ocean and the importance of this story accessible to all people. ((NATS)) ((Alex Driskill-Smith, President, Ultrahaptics)) This is a truly leading-edge experience in theater. There’s a bunch of new technology in here, not just the screen itself which is 180 degrees surround screen. There’s a 36-foot (10 meter) projection disk at the bottom, which adds to that sense of immersion. ((NATS)) ((Alex Driskill-Smith, President, Ultrahaptics)) So, visually you see all these effects surrounding you and you feel somewhat completely immersed in that. And then, plus there are a number of other effects. The seats will rumble at appropriate times during the experience. There are strobe light effects. There’s wind effects, smoke and fog effects, and then our technology that also adds this haptic effect, the sense of touch for the experience. And what we’re targeting in particular, deaf and blind people, so when they come in to experience the film, because they’re going to be missing some parts of the film because they are deaf or blind, and what we’re trying to do with the midair haptics is to deliver that additional sense of touch, to sort of, fill in the experience. ((Alex Driskill-Smith, President, Ultrahaptics)) Ultrahaptics is the technology that enables you to feel things in midair. You literally put out your hand in free space like this, and we project sensations onto your hand using ultrasounds. So, these are sound waves that you can't hear, but we project them onto your hand, so you can literally feel effects on your hand. You can feel shapes, control buttons, 3D objects and even experiences, which is more what we’re doing here. ((Alex Driskill-Smith, President, Ultrahaptics)) What’s actually happening, it is an array of ultrasonic speakers in the device, and these are emitting ultrasound waves at slightly different times, each of them, and they're calculated to arrive at your hand at a focal point, at a single point, that we can then scan across your hand, create different shapes on your hand. ((Alex Driskill-Smith, President, Ultrahaptics)) There’s a media computer that runs the device and then that’s connected through wireless control to the show management system. ((NATS)) ((Alex Driskill-Smith, President, Ultrahaptics)) And so, it’s synchronized with all the effects throughout the movie. This is actually the first permanent installation in an aquarium or museum or zoo in a film environment. ((NATS)) ((Alex Driskill-Smith, President, Ultrahaptics)) In the future, it will become a consumer device as well as the size of the device scales down and the cost as well. And then, you’ll start to see it over the next couple of years in consumer devices, in the home, in the office, in the car as well. ((NATS)) ((Alex Driskill-Smith, President, Ultrahaptics)) Applications will be around control of various aspects of the car, whether it’s the windows or the media player or the navigation systems. You put your hand out, you feel the button come to you, and as you depress the button, you feel it actuate and you feel this sense of pressing the button and getting that feedback that you’ve actuated something, whether it’s the playback on the audio or of a movie. We want to put the pieces in place now by incorporating our technology into the car, into the office, into the home, even into medical environments. So that when those future augmented reality or spatial computing glasses come out in a large-scale way, then the haptics is already there in the environment, people are familiar with it and we can tie into that. ((NATS))